# PrepareForDeserialize()

> Prepares an empty EntityManager.World to load serialized entities.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Entities](/engine/7000.0/script-reference/unity/entities.md)
* **Assembly:** UnityEngine.EntitiesModule

```csharp
[ExcludeFromBurstCompatTesting("Accesses managed component store")]
public void PrepareForDeserialize()
```
