# GetSharedComponentTypeHandle<T>()

> Gets the dynamic type object required to access a shared component of type T.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Entities](/engine/7000.0/script-reference/unity/entities.md)
* **Assembly:** UnityEngine.EntitiesModule

```csharp
public SharedComponentTypeHandle<T> GetSharedComponentTypeHandle<T>() where T : struct, ISharedComponentData
```

### Returns

| Type                                                                                                          | Description                                            |
| ------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------ |
| [SharedComponentTypeHandle\<T>](/engine/7000.0/script-reference/unity/entities/sharedcomponenttypehandle1.md) | The run-time type information of the shared component. |

### Remarks

To access a component stored in a chunk, you must have the type registry information for the component. This function provides that information for shared components. Use the returned [ComponentTypeHandle\<T>](/engine/7000.0/script-reference/unity/entities/componenttypehandle1.md) object with the functions of an [ArchetypeChunk](/engine/7000.0/script-reference/unity/entities/archetypechunk.md) object to get information about the components in that chunk and to access the component values.
