# GetEnabled(Entity)

> Obsolete. Use EntityManager.IsEnabled instead.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Entities](/engine/7000.0/script-reference/unity/entities.md)
* **Assembly:** UnityEngine.EntitiesModule

> **Warning:**
>
> **Deprecated.** This function has been renamed to IsEnabled().  (RemovedAfter Entities 1.0)
>
> **Upgrade to** [EntityManager.IsEnabled](/engine/7000.0/script-reference/unity/entities/entitymanager/isenabled.md)

```csharp
public bool GetEnabled(Entity entity)
```

### Parameters

**** (\[Entity]\(/engine/7000.0/script-reference/unity/entities/entity)): The entity to check

### Returns

| Type                                                          | Description                                                                                                                                        |
| ------------------------------------------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | True if the target entity does not have [Disabled](/engine/7000.0/script-reference/unity/entities/disabled.md) tag component, or false if it does. |
