# UseMemoryInitPattern

> Determines if chunks created in the EntityComponentStore use the specified EntityManager.EntityManagerDebug.MemoryInitPattern

## Definition

* **Type:** Property
* **Namespace:** [Unity.Entities](/engine/7000.0/script-reference/unity/entities.md)
* **Assembly:** UnityEngine.EntitiesModule

```csharp
public bool UseMemoryInitPattern { get; set; }
```
