# MemoryInitPattern

> A specified memory pattern used when initializing new chunks if EntityManager.EntityManagerDebug.UseMemoryInitPattern is set to true

## Definition

* **Type:** Property
* **Namespace:** [Unity.Entities](/engine/7000.0/script-reference/unity/entities.md)
* **Assembly:** UnityEngine.EntitiesModule

```csharp
public byte MemoryInitPattern { get; set; }
```
