# GetSystemProfilerMarkerName(World, SystemHandle)

> Returns the name used for the profiler marker of the passed system. This is useful for inspecting profiling data using the ProfilerRecorder API.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Entities](/engine/7000.0/script-reference/unity/entities.md)
* **Assembly:** UnityEngine.EntitiesModule

```csharp
public static string GetSystemProfilerMarkerName(World world, SystemHandle system)
```

### Parameters

**** (\[World]\(/engine/7000.0/script-reference/unity/entities/world)): The world to query.**** (\[SystemHandle]\(/engine/7000.0/script-reference/unity/entities/systemhandle)): The system within the world to query.

### Returns

| Type                                                           | Description                 |
| -------------------------------------------------------------- | --------------------------- |
| [string](https://learn.microsoft.com/dotnet/api/system.string) | The marker name as a string |
