# GetLastWriterSystemName(ArchetypeChunk, ComponentType)

> Gets the name of the system that last modified the component type of the given chunk

## Definition

* **Type:** Method
* **Namespace:** [Unity.Entities](/engine/7000.0/script-reference/unity/entities.md)
* **Assembly:** UnityEngine.EntitiesModule

```csharp
public static string GetLastWriterSystemName(ArchetypeChunk chunk, ComponentType componentType)
```

### Parameters

**** (\[ArchetypeChunk]\(/engine/7000.0/script-reference/unity/entities/archetypechunk)): The chunk to check**** (\[ComponentType]\(/engine/7000.0/script-reference/unity/entities/componenttype)): The component type to check

### Returns

| Type                                                           | Description                                      |
| -------------------------------------------------------------- | ------------------------------------------------ |
| [string](https://learn.microsoft.com/dotnet/api/system.string) | The name of the system that modified it if found |
