# CreateSingletonBuffer<T>(FixedString64Bytes)

> Creates and supports only a single entity with a given unmanaged component buffer.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Entities](/engine/7000.0/script-reference/unity/entities.md)
* **Assembly:** UnityEngine.EntitiesModule

```csharp
public Entity CreateSingletonBuffer<T>(FixedString64Bytes name = default) where T : unmanaged, IBufferElementData
```

### Parameters

**** (\[FixedString64Bytes]\(/engine/7000.0/script-reference/unity/collections/fixedstring64bytes)): The debug friendly name associated with the singleton component buffer entity.

### Returns

| Type                                                               | Description                                                                         |
| ------------------------------------------------------------------ | ----------------------------------------------------------------------------------- |
| [Entity](/engine/7000.0/script-reference/unity/entities/entity.md) | The Entity object that you can use to access the singleton component buffer entity. |
