# CompleteDependencyBeforeRO<T>()

> Completes the dependency chain required for this component to have read access. So it completes all write dependencies of the component to allow for reading.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Entities](/engine/7000.0/script-reference/unity/entities.md)
* **Assembly:** UnityEngine.EntitiesModule

```csharp
public void CompleteDependencyBeforeRO<T>()
```
