# CompleteAllTrackedJobs()

> Waits for all tracked jobs to complete.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Entities](/engine/7000.0/script-reference/unity/entities.md)
* **Assembly:** UnityEngine.EntitiesModule

```csharp
public void CompleteAllTrackedJobs()
```

### Remarks

Calling [EntityManager.CompleteAllTrackedJobs](/engine/7000.0/script-reference/unity/entities/entitymanager/completealltrackedjobs.md) blocks the main thread until all currently running tracked Jobs finish.

Tracked JobHandles for this [EntityManager.World](/engine/7000.0/script-reference/unity/entities/entitymanager/world.md) include every systems resulting JobHandle directly after their OnUpdate.
