# operator ==(in EntityGuid, in EntityGuid)

> Checks if two EntityGuid instances are equal.

## Definition

* **Type:** Operator
* **Namespace:** [Unity.Entities](/engine/7000.0/script-reference/unity/entities.md)
* **Assembly:** UnityEngine.EntitiesModule

## operator ==(EntityGuid, EntityGuid)

```csharp
public static bool operator ==(in EntityGuid lhs, in EntityGuid rhs)
```

### Parameters

**** (\[EntityGuid]\(/engine/7000.0/script-reference/unity/entities/entityguid)): An EntityGuid**** (\[EntityGuid]\(/engine/7000.0/script-reference/unity/entities/entityguid)): Another EntityGuid

### Returns

| Type                                                          | Description                                                      |
| ------------------------------------------------------------- | ---------------------------------------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | True, if both EntityGuid instances contain the same opaque bits. |
