# m_PendingBuffers

> List of command buffers that this system has allocated, which are played back and disposed of when the system updates.

## Definition

* **Type:** Field
* **Namespace:** [Unity.Entities](/engine/7000.0/script-reference/unity/entities.md)
* **Assembly:** UnityEngine.EntitiesModule

```csharp
protected UnsafeList<EntityCommandBuffer>* m_PendingBuffers
```
