# SetName(Entity, in FixedString64Bytes)

> Records a command to set a name of an entity if Debug Names is enabled.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Entities](/engine/7000.0/script-reference/unity/entities.md)
* **Assembly:** UnityEngine.EntitiesModule

## SetName(Entity, FixedString64Bytes)

```csharp
public void SetName(Entity e, in FixedString64Bytes name)
```

### Parameters

**** (\[Entity]\(/engine/7000.0/script-reference/unity/entities/entity)): The entity to set the name value of.**** (\[FixedString64Bytes]\(/engine/7000.0/script-reference/unity/collections/fixedstring64bytes)): The name to set.

### Remarks

At playback, this command throws an error if this entity is destroyed before playback, if the entity has the [Prefab](/engine/7000.0/script-reference/unity/entities/prefab.md) tag, or if the EntityNameStore has reached its limit.
