SetSharedComponent
Records a command to set an unmanaged shared component value on an entity.
Read time 2 minutesLast updated 4 days ago
Definition
- Type: Method
- Namespace: Unity.Entities
- Assembly: UnityEngine.EntitiesModule
SetSharedComponent<T>(int, Entity, T)
Records a command to set an unmanaged shared component value on an entity.
public void SetSharedComponent<T>(int sortKey, Entity e, T sharedComponent) where T : unmanaged, ISharedComponentData
Parameters
A unique index for each set of commands added to this EntityCommandBuffer across all parallel jobs writing commands to this buffer. The ChunkIndexInQuery provided by IJobEntity is an appropriate value to use for this parameter. In an IJobChunk pass the 'unfilteredChunkIndex' value from IJobChunk.Execute.
The entity to set the shared component value of.
Remarks
At playback, this command throws an error if this entity is destroyed before playback, if the entity has the Prefab tag, or if the entity doesn't have the shared component type.
SetSharedComponent<T>(int, NativeArray<Entity>, T)
Records a command to set a shared component value on a NativeArray of entities.
public void SetSharedComponent<T>(int sortKey, NativeArray<Entity> entities, T sharedComponent) where T : unmanaged, ISharedComponentData
Parameters
A unique index for each set of commands added to this EntityCommandBuffer across all parallel jobs writing commands to this buffer. The ChunkIndexInQuery provided by IJobEntity is an appropriate value to use for this parameter. In an IJobChunk pass the 'unfilteredChunkIndex' value from IJobChunk.Execute.
The NativeArray of entities to set the shared component value of.
Remarks
At playback, this command throws an error if any entity is destroyed before playback, if any entity has the Prefab tag, or if any entity doesn't have the shared component type.