SetComponent<T>(int, Entity, T)
Records a command to set a component value on an entity.
Read time 1 minuteLast updated 20 hours ago
Definition
- Type: Method
- Namespace: Unity.Entities
- Assembly: UnityEngine.EntitiesModule
public void SetComponent<T>(int sortKey, Entity e, T component) where T : unmanaged, IComponentData
Parameters
A unique index for each set of commands added to this EntityCommandBuffer across all parallel jobs writing commands to this buffer. The ChunkIndexInQuery provided by IJobEntity is an appropriate value to use for this parameter. In an IJobChunk pass the 'unfilteredChunkIndex' value from IJobChunk.Execute.
The entity to set the component value of.
Remarks
At playback, this command throws an error if this entity is destroyed before playback, if the entity doesn't have the component type, if the entity has the Prefab tag, or if T is zero sized.