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Unity Engine


Unity Engine


SetBuffer<T>(int, Entity)

Records a command to set a dynamic buffer on an entity.
Read time 1 minuteLast updated 2 days ago

Definition

  • Type: Method
  • Namespace: Unity.Entities
  • Assembly: UnityEngine.EntitiesModule
public DynamicBuffer<T> SetBuffer<T>(int sortKey, Entity e) where T : unmanaged, IBufferElementData

Parameters

sortKey

A unique index for each set of commands added to this EntityCommandBuffer across all parallel jobs writing commands to this buffer. The ChunkIndexInQuery provided by IJobEntity is an appropriate value to use for this parameter. In an IJobChunk pass the 'unfilteredChunkIndex' value from IJobChunk.Execute.

The entity to set the dynamic buffer on.

Returns

Type

Description

DynamicBuffer<T>The DynamicBuffer<T> that will be set when the command plays back.

Remarks

At playback, this command throws an error if this entity is destroyed before playback, or if the entity doesn't have a DynamicBuffer<T> component storing elements of type T.