# DestroyEntity

> Records a command to destroy an entity.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Entities](/engine/7000.0/script-reference/unity/entities.md)
* **Assembly:** UnityEngine.EntitiesModule

## DestroyEntity(int, Entity)

Records a command to destroy an entity.

```csharp
public void DestroyEntity(int sortKey, Entity e)
```

### Parameters

**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): A unique index for each set of commands added to this EntityCommandBuffer across all parallel jobs writing commands to this buffer. The [ChunkIndexInQuery](/engine/7000.0/script-reference/unity/entities/chunkindexinquery.md) provided by [IJobEntity](/engine/7000.0/script-reference/unity/entities/ijobentity.md) is an appropriate value to use for this parameter. In an [IJobChunk](/engine/7000.0/script-reference/unity/entities/ijobchunk.md) pass the 'unfilteredChunkIndex' value from IJobChunk.Execute.**** (\[Entity]\(/engine/7000.0/script-reference/unity/entities/entity)): The entity to destroy.

### Remarks

At playback, this command will throw an error if any of the entities were destroyed between recording and playback, or if the entity has the [Prefab](/engine/7000.0/script-reference/unity/entities/prefab.md) tag.

## DestroyEntity(int, NativeArray\<Entity>)

Records a command to destroy a NativeArray of entities.

```csharp
public void DestroyEntity(int sortKey, NativeArray<Entity> entities)
```

### Parameters

**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): A unique index for each set of commands added to this EntityCommandBuffer across all parallel jobs writing commands to this buffer. The [ChunkIndexInQuery](/engine/7000.0/script-reference/unity/entities/chunkindexinquery.md) provided by [IJobEntity](/engine/7000.0/script-reference/unity/entities/ijobentity.md) is an appropriate value to use for this parameter. In an [IJobChunk](/engine/7000.0/script-reference/unity/entities/ijobchunk.md) pass the 'unfilteredChunkIndex' value from IJobChunk.Execute.**** (\[NativeArray\<Entity>]\(/engine/7000.0/script-reference/unity/collections/nativearray1)): The NativeArray of entities to destroy.

### Remarks

At playback, this command will do nothing if entities has a count of 0. This command will throw an error if any of the entities were destroyed between recording and playback, or if any of the entities have the [Prefab](/engine/7000.0/script-reference/unity/entities/prefab.md) tag.
