DestroyEntity
Records a command to destroy an entity.
Read time 1 minuteLast updated 3 days ago
Definition
- Type: Method
- Namespace: Unity.Entities
- Assembly: UnityEngine.EntitiesModule
DestroyEntity(int, Entity)
Records a command to destroy an entity.
public void DestroyEntity(int sortKey, Entity e)
Parameters
A unique index for each set of commands added to this EntityCommandBuffer across all parallel jobs writing commands to this buffer. The ChunkIndexInQuery provided by IJobEntity is an appropriate value to use for this parameter. In an IJobChunk pass the 'unfilteredChunkIndex' value from IJobChunk.Execute.
The entity to destroy.
Remarks
At playback, this command will throw an error if any of the entities were destroyed between recording and playback, or if the entity has the Prefab tag.
DestroyEntity(int, NativeArray<Entity>)
Records a command to destroy a NativeArray of entities.
public void DestroyEntity(int sortKey, NativeArray<Entity> entities)
Parameters
A unique index for each set of commands added to this EntityCommandBuffer across all parallel jobs writing commands to this buffer. The ChunkIndexInQuery provided by IJobEntity is an appropriate value to use for this parameter. In an IJobChunk pass the 'unfilteredChunkIndex' value from IJobChunk.Execute.
The NativeArray of entities to destroy.
Remarks
At playback, this command will do nothing if entities has a count of 0. This command will throw an error if any of the entities were destroyed between recording and playback, or if any of the entities have the Prefab tag.