# EnabledRefRW(SafeBitRef, int*)

> Constructor for writable enable reference to enableable component.

## Definition

* **Type:** Constructor
* **Namespace:** [Unity.Entities](/engine/7000.0/script-reference/unity/entities.md)
* **Assembly:** UnityEngine.EntitiesModule

```csharp
public EnabledRefRW(SafeBitRef ptr, int* ptrChunkDisabledCount)
```

### Parameters

**** (\[SafeBitRef]\(/engine/7000.0/script-reference/unity/entities/safebitref)): Pointer to single bit and safety handle**** (\[int\*]\(https\://learn.microsoft.com/dotnet/api/system.int32)):&#x20;
