# Capacity

> The number of elements the buffer can hold.

## Definition

* **Type:** Property
* **Namespace:** [Unity.Entities](/engine/7000.0/script-reference/unity/entities.md)
* **Assembly:** UnityEngine.EntitiesModule

```csharp
public int Capacity { get; set; }
```

### Remarks

`Capacity` can not be set lower than [DynamicBuffer\<T>.Length](/engine/7000.0/script-reference/unity/entities/dynamicbuffer1/length.md) - this will raise an exception. If `Capacity` grows greater than the internal capacity of the DynamicBuffer, memory external to the DynamicBuffer will be allocated. If `Capacity` shrinks to the internal capacity of the DynamicBuffer or smaller, memory external to the DynamicBuffer will be freed. No effort is made to avoid costly reallocations when `Capacity` changes slightly; if `Capacity` is incremented by 1, an array 1 element bigger is allocated.
