# DefaultLazyEditModeInitialize()

> Can be called when in edit mode in the editor to initialize a the default world.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Entities](/engine/7000.0/script-reference/unity/entities.md)
* **Assembly:** UnityEngine.EntitiesModule

> **Warning:**
>
> **Deprecated.** DefaultLazyEditModeInitialize is obsolete and calling it does nothing. The default World is created automatically.

```csharp
public static void DefaultLazyEditModeInitialize()
```
