# IsSystemStateComponent

> Obsolete. Use ComponentType.IsCleanupComponent instead.

## Definition

* **Type:** Property
* **Namespace:** [Unity.Entities](/engine/7000.0/script-reference/unity/entities.md)
* **Assembly:** UnityEngine.EntitiesModule

> **Warning:**
>
> **Deprecated.** IsSystemStateComponent has been renamed to IsCleanupComponent. IsSystemStateComponent will be removed in a future package release.
>
> **Upgrade to** [ComponentType.IsCleanupComponent](/engine/7000.0/script-reference/unity/entities/componenttype/iscleanupcomponent.md)

```csharp
public bool IsSystemStateComponent { get; }
```

### Remarks

**Obsolete.** Use [ComponentType.IsCleanupComponent](/engine/7000.0/script-reference/unity/entities/componenttype/iscleanupcomponent.md) instead.

True if the component type is a [ICleanupComponentData](/engine/7000.0/script-reference/unity/entities/icleanupcomponentdata.md)
