# GetDynamicComponentTypeHandle(ComponentType)

> Manually gets the run-time type information required to access an array of component data in a chunk.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Entities](/engine/7000.0/script-reference/unity/entities.md)
* **Assembly:** UnityEngine.EntitiesModule

```csharp
public DynamicComponentTypeHandle GetDynamicComponentTypeHandle(ComponentType componentType)
```

### Parameters

**** (\[ComponentType]\(/engine/7000.0/script-reference/unity/entities/componenttype)): Type of the component

### Returns

| Type                                                                                                       | Description                                                                                             |
| ---------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------- |
| [DynamicComponentTypeHandle](/engine/7000.0/script-reference/unity/entities/dynamiccomponenttypehandle.md) | An object representing the type information required to safely access component data stored in a chunk. |

### Remarks

Remember to call [DynamicComponentTypeHandle.Update](/engine/7000.0/script-reference/unity/entities/dynamiccomponenttypehandle/update.md).

Pass an DynamicComponentTypeHandle instance to a job that has access to chunk data, such as an [IJobChunk](/engine/7000.0/script-reference/unity/entities/ijobchunk.md) job, to access that type of component inside the job.
