# EntityExists(Entity)

> Reports whether the specified entity exists. Does not consider whether this component exists on the given entity.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Entities](/engine/7000.0/script-reference/unity/entities.md)
* **Assembly:** UnityEngine.EntitiesModule

```csharp
public bool EntityExists(Entity entity)
```

### Parameters

**** (\[Entity]\(/engine/7000.0/script-reference/unity/entities/entity)): The referenced entity.

### Returns

| Type                                                          | Description                                                                           |
| ------------------------------------------------------------- | ------------------------------------------------------------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | True if the entity exists, regardless of whether this entity has the given component. |

### Remarks

Additional Resources: [ComponentLookup\<T>.TryGetComponent](/engine/7000.0/script-reference/unity/entities/componentlookup1/trygetcomponent.md)
