# SetChunkComponentData<T>(ref ComponentTypeHandle<T>, T)

> Sets the value of a chunk component.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Entities](/engine/7000.0/script-reference/unity/entities.md)
* **Assembly:** UnityEngine.EntitiesModule

## SetChunkComponentData\<T>(ComponentTypeHandle\<T>, T)

```csharp
public readonly void SetChunkComponentData<T>(ref ComponentTypeHandle<T> typeHandle, T value) where T : struct
```

### Parameters

**** (\[ComponentTypeHandle\<T>]\(/engine/7000.0/script-reference/unity/entities/componenttypehandle1)): An object containing type and job safety information. To create this object, call [ComponentSystemBase.GetComponentTypeHandle](/engine/7000.0/script-reference/unity/entities/componentsystembase/getcomponenttypehandle.md). Pass the object to a job using a public field you define as part of the job struct.**** (T): A struct of type T containing the new values for the chunk component.

### Remarks

Additional Resources: [ArchetypeChunk.GetChunkComponentData](/engine/7000.0/script-reference/unity/entities/archetypechunk/getchunkcomponentdata.md)
