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Unity Engine


EndForEachIndex()

Checks if all data has been read from the buffer.
Read time 1 minuteLast updated 7 days ago

Definition

  • Type: Method
  • Namespace: Unity.Collections
  • Assembly: UnityEngine.ManagedKernelModule
public void EndForEachIndex()

Remarks

If you intentionally don't want to read "all" the data in the buffer, don't call this method. Otherwise, calling this method is recommended, even though it's not strictly necessary.