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Unity Engine


Unity Engine


insert_ps(v128, v128, int)

Copy "a" to "tmp", then insert a single-precision (32-bit) floating-point element from "b" into "tmp" using the control in "imm8". Store "tmp" to "dst" using the mask in "imm8" (elements are zeroed out when the corresponding bit is set).
Read time 1 minuteLast updated 9 days ago

Definition

public static v128 insert_ps(v128 a, v128 b, int imm8)

Parameters

Vector a

Vector b

imm8

Control mask

Returns

Type

Description

v128Vector