storeu_si16(void*, v128)
Store 16-bit integer from the first element of a into memory. mem_addr does not need to be aligned on any particular boundary.
Read time 1 minuteLast updated 7 days ago
Definition
- Type: Method
- Namespace: Unity.Burst.Intrinsics
- Assembly: UnityEngine.BurstModule
public static void storeu_si16(void* mem_addr, v128 a)