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Unity Engine


Unity Engine


DenormalFlag

Bits 0 through 5 of the MXCSR register indicate whether a SIMD floating-point exception has been detected. They are "sticky" flags. That is, after a flag is set, it remains set until explicitly cleared. To clear these flags, use the LDMXCSR or the FXRSTOR instruction to write zeroes to them.
Read time 1 minuteLast updated 9 days ago

Definition

DenormalFlag = 2