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Unity Engine

Unity Engine

mm256_i64gather_ps(void*, v256, int)

Gather single-precision (32-bit) floating-point elements from memory using 64-bit indices. 32-bit elements are loaded from addresses starting at base_addr and offset by each 64-bit element in vindex (each index is scaled by the factor in scale). Gathered elements are merged into dst. scale should be 1, 2, 4 or 8.
Read time 1 minuteLast updated 15 days ago

Definition

public static v128 mm256_i64gather_ps(void* base_addr, v256 vindex, int scale)

Parameters

base_addr

Base address

vindex

Offset

scale

Index scale

Returns

Type

Description

v128Vector