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Unity Engine

Unity Engine

vrecpxh_f16(f16)

Floating-point Reciprocal exponent (scalar). This instruction finds an approximate reciprocal exponent for each vector element in the source SIMD&FP register, places the result in a vector, and writes the vector to the destination SIMD&FP register.This instruction can generate a floating-point exception. Depending on the settings in FPCR, the exception results in either a flag being set in FPSR or a synchronous exception being generated. For more information, see Floating-point exception traps.Depending on the settings in the CPACR_EL1, CPTR_EL2, and CPTR_EL3 registers, and the current Security state and Exception level, an attempt to execute the instruction might be trapped. Equivalent instruction: FRECPX Hd,Hn
Read time 1 minuteLast updated 15 days ago

Definition

public static f16 vrecpxh_f16(f16 a0)

Parameters

a0

f16 a0

Returns

Type

Description

f16f16