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Unity Engine

Unity Engine

vqdmulh_n_s16(v64, short)

Signed saturating Doubling Multiply returning High half (by element). This instruction multiplies each vector element in the first source SIMD&FP register by the specified vector element of the second source SIMD&FP register, doubles the results, places the most significant half of the final results into a vector, and writes the vector to the destination SIMD&FP register.The results are truncated. For rounded results, see SQRDMULH.Depending on the settings in the CPACR_EL1, CPTR_EL2, and CPTR_EL3 registers, and the current Security state and Exception level, an attempt to execute the instruction might be trapped. Equivalent instruction: SQDMULH Vd.4H,Vn.4H,Vm.H[0]
Read time 1 minuteLast updated 15 days ago

Definition

public static v64 vqdmulh_n_s16(v64 a0, short a1)

Parameters

a0

64-bit vector a0

Int16 a1

Returns

Type

Description

v6464-bit vector