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Unity Engine

Unity Engine

vqdmlals_s32(long, int, int)

Signed saturating Doubling Multiply-Add Long (by element). This instruction multiplies each vector element in the lower or upper half of the first source SIMD&FP register by the specified vector element of the second source SIMD&FP register, doubles the results, and accumulates the final results with the vector elements of the destination SIMD&FP register. The destination vector elements are twice as long as the elements that are multiplied.If overflow occurs with any of the results, those results are saturated. If saturation occurs, the cumulative saturation bit FPSR.QC is set.The SQDMLAL instruction extracts vector elements from the lower half of the first source register, while the SQDMLAL2 instruction extracts vector elements from the upper half of the first source register.Depending on the settings in the CPACR_EL1, CPTR_EL2, and CPTR_EL3 registers, and the current Security state and Exception level, an attempt to execute the instruction might be trapped. Equivalent instruction: SQDMLAL Dd,Sn,Sm
Read time 1 minuteLast updated 15 days ago

Definition

public static long vqdmlals_s32(long a0, int a1, int a2)

Parameters

Int64 a0

a1

Int32 a1

a2

Int32 a2

Returns

Type

Description

longInt64