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Unity Engine

Unity Engine

vmul_lane_u32(v64, v64, int)

Multiply (vector, by element). This instruction multiplies the vector elements in the first source SIMD&FP register by the specified value in the second source SIMD&FP register, places the results in a vector, and writes the vector to the destination SIMD&FP register. All the values in this instruction are unsigned integer values.Depending on the settings in the CPACR_EL1, CPTR_EL2, and CPTR_EL3 registers, and the current Security state and Exception level, an attempt to execute the instruction might be trapped. Equivalent instruction: MUL Vd.2S,Vn.2S,Vm.S[lane]
Read time 1 minuteLast updated 15 days ago

Definition

public static v64 vmul_lane_u32(v64 a0, v64 a1, int a2)

Parameters

a0

64-bit vector a0

a1

64-bit vector a1

a2

Lane index to a1. Must be an immediate in the range of [0..1]

Returns

Type

Description

v6464-bit vector