---
title: Transforms
product: Unity Editor
version: '7000.0'
latest_version: '7000.0'
status: This page documents version 7000.0. The latest version is 7000.0.
canonical: https://docs.unity.com/en-us/engine/7000.0/manual/working-with-gameobjects/transforms
latest_url: https://docs.unity.com/en-us/engine/7000.0/manual/working-with-gameobjects/transforms.md
last_updated: 2026-11-04
generated_at: 2026-11-04T11:44:03.705Z
locale: en-us
---

# Transforms

> Position, rotate, scale, and parent GameObjects with transforms in the Editor and from scripts.

The Transform component stores a GameObject's position, rotation, scale, and parent. You can change transforms in the Unity Editor, from scripts with the `Transform` API, or from Burst-compiled code with the unmanaged `TransformHandle` API.

| **Topic**                                                                                                                        | **Description**                                                                                                                                                                                       |
| -------------------------------------------------------------------------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| **[Introduction to transforms](/engine/7000.0/manual/working-with-gameobjects/transforms/class-transform.md)**                   | Learn what a Transform component stores, how local and world space differ, and how to change transforms in the Editor and from scripts.                                                               |
| **[Using unmanaged API for transform operations](/engine/7000.0/manual/working-with-gameobjects/transforms/transformhandle.md)** | Use the [`TransformHandle`](/engine/7000.0/script-reference/unityengine/transformhandle.md) API as an alternative to the [`Transform`](/engine/7000.0/script-reference/unityengine/transform.md) API. |

## Additional resources

* [GameObject fundamentals](/engine/7000.0/manual/working-with-gameobjects/gameobject-fundamentals.md)
* [Controlling rotation with the Quaternion class](/engine/7000.0/manual/scripting/programming-math/unity-engine-math/class-quaternion.md)
* [`Transform` API reference](/engine/7000.0/script-reference/unityengine/transform.md)
