# Screenshots Profiler module reference

> Explore the Screenshots module properties to review a screenshot of your application for each profiled frame.

The Screenshots Profiler module displays a screenshot of your application for individual frames. Use this module to check the appearance of the **Game** view during a profiling session.

The Screenshots module only captures data in Players with Development Build enabled or when you profile [Play mode](/engine/7000.0/manual/analysis/profiler/profiling-applications/profiling-play-mode.md) in the Unity Editor.

> **Note:**
>
> The Screenshots module uses the same system as the Profiler [Captures List](/engine/7000.0/manual/analysis/profiler/window.md#captures-list) to store a screenshot for selected frames in a capture.

By default, the Profiler captures a screenshot every 15 frames. To change this rate, or disable screenshot capture, use the **Rate at which Profiler captures screenshots** setting in [Profiler Preferences](/engine/7000.0/manual/analysis/profiler/preferences-reference.md).


**The Profiler window with a frame in the Screenshots Profiler module selected.:**
![](/api/media?file=/engine/7000.0/media/images/profiler_screenshot_module.png)

## Screenshots module details pane

The Screenshots module details pane displays the following elements when you select a frame in the module:

| **Property**               | **Description**                                                                                                                                                                                                                                 |
| -------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| **Frame count header**     | Displays the total number of screenshots in the capture, the selected frame, and which frame the displayed screenshot came from. If a frame doesn't have its own screenshot, the module displays the screenshot from the nearest earlier frame. |
| **Preview pane**           | Displays a larger version of the screenshot for the selected frame.                                                                                                                                                                             |
| **Frame description pane** | Displays the **Resolution**, **Source**, and **Frame timings** of the selected screenshot. If the screenshot is from a frame other than the frame selected, a notification box explains the frame it came from.                                 |
| **Filmstrip**              | Displays a strip of thumbnails, one for each captured frame, labeled with their frame number. Select and drag the timeline to scroll, or select a thumbnail to select that frame.                                                               |

> **Note:**
>
> If the Screenshots module doesn't capture any data, your target platform might not support [`AsyncGPUReadback`](/engine/7000.0/script-reference/unityengine/rendering/asyncgpureadback.md), which the Screenshots module requires to capture frames without blocking the render thread.

## Additional resources

* [Profiler modules introduction](/engine/7000.0/manual/analysis/profiler/visualizing-data/modules-introduction.md)
* [Profiler window reference](/engine/7000.0/manual/analysis/profiler/window.md)
* [Activating Profiler modules](/engine/7000.0/manual/analysis/profiler/visualizing-data/modules-activate.md)
* [Profiler Preferences reference](/engine/7000.0/manual/analysis/profiler/preferences-reference.md)
* [Collect performance data in Play mode](/engine/7000.0/manual/analysis/profiler/profiling-applications/profiling-play-mode.md)
