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Unity Engine


SinglePass

This is a faster rendering path for VR than XRSettings.StereoRenderingMode.MultiPass.
Read time 1 minuteLast updated 14 days ago

Definition

  • Type: Field
  • Namespace: UnityEngine.XR
  • Assembly: UnityEngine.XRModule
SinglePass = 1

Remarks

The speed boost is achieved by traversing the scene graph only once while issuing two draw calls for each render node. The main render target must be a double wide render target. Scene culling and shadow map rendering is shared between both eyes.
Additional Resources: _stereoRenderingMode