# TryGetAngularVelocity(out Vector3)

> Attempt to retrieve a Vector3 representing the current angular velocity of the tracked node.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.XR](/engine/6000.7/script-reference/unityengine/xr.md)
* **Assembly:** UnityEngine.XRModule

## TryGetAngularVelocity(Vector3)

```csharp
public bool TryGetAngularVelocity(out Vector3 angularVelocity)
```

### Parameters

**** (\[Vector3]\(/engine/6000.7/script-reference/unityengine/vector3)):&#x20;

### Returns

| Type                                                          | Description                                                                                                                                                                                         |
| ------------------------------------------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | True if the angular velocity was set in the output parameter. False if the angular velocity is not available due to limitations of the underlying platform or if the node is not presently tracked. |
