# skipFDMForFinalPasses

> When true, SRP-based foveated rendering is always skipped during the FinalBlit and UberPostProcess passes.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.XR](/engine/6000.7/script-reference/unityengine/xr.md)
* **Assembly:** UnityEngine.XRModule

```csharp
public bool skipFDMForFinalPasses
```

### Remarks

See the [Foveated Rendering](https://docs.unity3d.com/Packages/com.unity.xr.openxr@latest?subfolder=/manual/features/foveatedrendering.html) documentation in the OpenXR Plugin package for more information.
