Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


skipFDMForFinalPasses

When true, SRP-based foveated rendering is always skipped during the FinalBlit and UberPostProcess passes.
Read time 1 minuteLast updated 11 days ago

Definition

  • Type: Field
  • Namespace: UnityEngine.XR
  • Assembly: UnityEngine.XRModule
public bool skipFDMForFinalPasses

Remarks

See the Foveated Rendering documentation in the OpenXR Plugin package for more information.