skipFDMForFinalPasses
When true, SRP-based foveated rendering is always skipped during the FinalBlit and UberPostProcess passes.
Read time 1 minuteLast updated 11 days ago
Definition
- Type: Field
- Namespace: UnityEngine.XR
- Assembly: UnityEngine.XRModule
public bool skipFDMForFinalPasses
Remarks
See the Foveated Rendering documentation in the OpenXR Plugin package for more information.