# motionVectorStencilValue

> Reference stencil value used by Temporal Pixel Synthesis to exclude pixels from temporal reuse.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.XR](/engine/6000.7/script-reference/unityengine/xr.md)
* **Assembly:** UnityEngine.XRModule

```csharp
public int motionVectorStencilValue
```

### Remarks

Pixels where `(stencil & motionVectorStencilMask) == motionVectorStencilValue` are excluded. Only meaningful when [\_isTemporalPixelSynthesisActive](/engine/6000.7/script-reference/unityengine/xr/xrdisplaysubsystem/xrrenderpass/istemporalpixelsynthesisactive.md) is `true`.
