# isTemporalPixelSynthesisActive

> Whether Temporal Pixel Synthesis is active for this render pass.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.XR](/engine/6000.7/script-reference/unityengine/xr.md)
* **Assembly:** UnityEngine.XRModule

```csharp
public bool isTemporalPixelSynthesisActive
```

### Remarks

When `true`, the XR compositor performs the temporal resolve and any upscaling, so the render pipeline must not run its own temporal anti-aliasing, jitter, or upscaler.
