occlusionMesh
Represents the area in screen-space that is not visible on the XR Display.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Field
- Namespace: UnityEngine.XR
- Assembly: UnityEngine.XRModule
public Mesh occlusionMesh
Remarks
You can use this to prevent GPU work from happening on portions of the XR textures that aren't visible in the XR display. This is an effective way to optimize the renderer.