# nativeBlitInvalidStates

> When this is true, display subsystem will modifiy the graphics state.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.XR](/engine/6000.7/script-reference/unityengine/xr.md)
* **Assembly:** UnityEngine.XRModule

```csharp
public bool nativeBlitInvalidStates
```
