# XRDisplaySubsystem.LateLatchNode

> The type of node to be late latched.

## Definition

* **Type:** Enum
* **Namespace:** [UnityEngine.XR](/engine/6000.7/script-reference/unityengine/xr.md)
* **Assembly:** UnityEngine.XRModule

```csharp
public enum XRDisplaySubsystem.LateLatchNode
```

## Fields

| Value                                                                                                     | Description                                                                                               |
| --------------------------------------------------------------------------------------------------------- | --------------------------------------------------------------------------------------------------------- |
| [Head](/engine/6000.7/script-reference/unityengine/xr/xrdisplaysubsystem/latelatchnode/head.md)           | Head node type for late latching. This represents the camera node in the pose hierarchy.                  |
| [LeftHand](/engine/6000.7/script-reference/unityengine/xr/xrdisplaysubsystem/latelatchnode/lefthand.md)   | Left hand node type for late latching. This represents the left hand anchor node in the pose hierarchy.   |
| [RightHand](/engine/6000.7/script-reference/unityengine/xr/xrdisplaysubsystem/latelatchnode/righthand.md) | Right hand node type for late latching. This represents the right hand anchor node in the pose hierarchy. |
