# fovZoomFactor

> The field of view zoom factor of the current XR projection.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.XR](/engine/6000.7/script-reference/unityengine/xr.md)
* **Assembly:** UnityEngine.XRModule

```csharp
public virtual float fovZoomFactor { get; set; }
```

### Remarks

Scales the viewing frustrum of the XR projection matrix. This method of scaling handles  asymmetric XR projections correctly.

The minimum value of this property is clamped to 1.0 (no zoom).
