# InputFeatureUsage(string)

> Construct a usage from a usage name.

## Definition

* **Type:** Constructor
* **Namespace:** [UnityEngine.XR](/engine/6000.7/script-reference/unityengine/xr.md)
* **Assembly:** UnityEngine.XRModule

```csharp
public InputFeatureUsage(string usageName)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): The name of the feature usage to query for.
