# Loop

> When time reaches the end of the animation clip, time will continue at the beginning.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
Loop = 2
```

### Remarks

When playing backwards it will do the opposite - it will jump to the end of the clip and continue from there. The animation will never automatically stop playing.

Additional Resources: [AnimationState.wrapMode](/engine/6000.7/script-reference/unityengine/animationstate/wrapmode.md), [AnimationState.time](/engine/6000.7/script-reference/unityengine/animationstate/time.md), [AnimationState.speed](/engine/6000.7/script-reference/unityengine/animationstate/speed.md) properties.
