# Directional

> Wind zone affects the entire Scene in one direction.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.WindModule

```csharp
Directional = 0
```

### Examples

```csharp
 // Creates a Directional Wind Zone that blows wind up.
using UnityEngine;

public class ExampleScript : MonoBehaviour
{
    void Start()
    {
        var wind = gameObject.AddComponent<WindZone>();
        wind.mode = WindZoneMode.Directional;
        transform.rotation = Quaternion.LookRotation(Vector3.up);
    }
}
```
