# PhraseRecognitionSystem.StatusDelegate

> Delegate for OnStatusChanged event.

## Definition

* **Type:** Delegate
* **Namespace:** [UnityEngine.Windows.Speech](/engine/6000.7/script-reference/unityengine/windows/speech.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public delegate void PhraseRecognitionSystem.StatusDelegate(SpeechSystemStatus status)
```
